約 6,173,568 件
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■Definitely Vintage (Mickboy Remaster) (Tone Frayed Productions T F 001), Los Angeles show 1-18-73. (2CDR) ■This is the only Honolulu show on 1-21-73 recorded on tape. The tape was around before all of the above bootleg releases-- the sound is equal to, if not better than, all of them. (untitled 1CDR transferred from audio tape) ■Complete show from 1-22-73 Honolulu 2nd show in same low sound quality recorded on CDR from audio cassette tape (tracks set manually). (untitled 1CDR transferred from audio tape) ■2-11-73 Auckland show. (untitled 1CDR transferred from audio tape) ■2-14-73 Brisbane, This is the tape source for the above bootleg CD releases. Brown Sugar is missing the first two minutes. (untitled 1CDR transferred from audio tape) ■Complete show from 2-17-73 Melbourne 1st show recorded in average sound quality to CDR from audio cassette tape (tracks set manually). (untitled 1CDR transferred from audio tape) ■The Lost Melbourne 1973, Incomplete show, only 7 tracks. The long lost 2-17-73 Melbourne 2nd show recorded in poor quality. Absolutely one of the worst recordings I ve ever heard in my entire life. (1CDR) ■Complete show from 2-18-73 Melbourne recorded in average sound quality. Probably the tape source for the above bootleg CD releases which it procedes. Sound quality is about the same, but the tape runs about four minutes longer. (untitled 2CDR transferred from audio tape) ■2-18-73 Melbourne Show, Best Selection Source. (untitled 1CDR transferred from audio tape) ■Complete show from 2-20-73 Adelaide recorded in slightly below average sound quality. (untitled 1CDR transferred from audio tape) ■The Band s On Stage, Complete show from 2-20-73 Adelaide recorded in slightly below average sound quality. (2CDR) ■The Riot Show and More, Disc 1 2 are the complete 2-20-73 Adelaide show and the 2-16-73 Melbourne Press Conference. (3CDR-disc 1 2) ■2-21-73 Adelaide show. (untitled 1CDR transferred from audio tape) ■I Think It s Gonna Rain Again Tonight, 2-21-73 Adelaide show. (1CDR) ■The Riot Show and More, Disc 3 is the complete 2-21-73 Adelaide show. (3CDR-disc 3) ■Ten tracks from 2-24-73 Perth in excellent soundboard quality transferred to CDR from audio tape (tracks set manually). Wrong track succession. (untitled 1CDR transferred from audio tape) ■Complete 2-26-73 Sydney show soundboard (last 2 songs audience) + 3 extra 1973 soundboards All Down the Line (7-22-72) Midnight Rambler (2-27-73) Street Fighting Man (2-27-73). (untitled 2CDR transferred from audio tape) ■Stones on the Barbie, The complete 2-27-73 Sydney show in excellent stereo soundboard quality. (1CDR) ■This audio tape version of the 9-1-73 Vienna show was for many years superior to the LP and CD releases (until the mostrecent VGP bootleg CD listed above. (untitled 2CDR transferred from audio tape) ■Complete show from 9-3-73 Mannheim recorded in slightly below average quality. Includes rare 1973 European Toursongs Bitch 100 Years Ago Sweet Virginia (untitled 2CDR transferred from audio tape) ■Eau De Cologne 1973, Sixteen tracks from 9-4-73 Cologne 2nd show (eight from audience source, ten from soundboard source). A lot of cuts in soundboard tracks, but still this is a gem. (2CDR) ■Cologne 1973, Ten soundboard tracks from 9-4-73 Cologne 2nd show. A lot of cuts in soundboard tracks, but still this is a gem. (2CDR) ■Eau De Cologne 1973, Cologne 2nd show. (1CDR) ■The complete 9-4-73 Cologne 2nd show recorded in absolutely terrible audience quality. One of the worst recordings I ve ever heard in my entire life. (untitled 2CDR transferred from audio tape) ■9-7-73 London show recorded in not very good sound quality. (untitled 1CDR transferred from audio tape) ■9-7-73 London show recorded in not very good sound quality. (untitled 1CDR transferred from audio tape) ■9-8-73 London 1st show recorded in not very good sound quality. (untitled 1CDR transferred from audio tape) ■9-8-73 London 1st show recorded in not very good sound quality. (untitled 1CDR transferred from audio tape) ■Thirteen tracks from 9-8-73 London 2nd show compiled from two sources; Live in London LP (FF RS-2001) Come Back London 73 CD (Alley Cat). (untitled 1CDR transferred from audio tape) ■Complete show 9-9-73 London recorded in not very good sound quality. This is an audience recording, not FM soundboard. The grand finale concert climax Street Fighting Man is the best ever. (untitled 1CDR transferred from audio tape) ■9-9-73 London show, Best selection source. (untitled 1CDR transferred from audio tape) ■The complete 9-16-73 Glasgow show recorded in even worse sound quality.. (untitled 1CDR transferred from audio tape) ■The complete 9-16-73 Glasgow show recorded in even worse sound quality.. (untitled 1CDR transferred from audio tape) ■Dancing with Mr. M, The complete 9-16-73 Glasgow show recorded in not very good sound quality. (1CDR) ■Live in Scotland, The complete 9-16-73 Glasgow show recorded in not very good sound quality. (1CDR) ■Birmingham Odeon 1973 Revisited! (9-19-73), Remaster of the Oh Boy CD Birmingham Odeon 1973 with not very significant improvement. (1CDR) ■The 9-25-73 Berne show recorded in worse audience quality. This was thought once to be 9-26-73 Berne 2nd show, but this is incorrect. This is the only show on 9-25-73. (untitled 1CDR transferred from audio tape) ■This is the 9-26-73 Berne 1st show from tape source. Much worse quality than the VGP CD Swiss Made (untitled 1CDR transferred from audio tape) ■The Lost Berne Show (SWP-533), 6 tracks supposedly from the lost 9-26-73 Berne 2nd show, but I have my doubts. The confusion over the 3 Berne shows is so bad that I doubt anyone really knows for sure. (1CDR) ■9-28-73 Munich 1st show recorded in terrible sound quality. (untitled 1CDR transferred from audio tape) ■An Afternoon in Munich, The 9-28-73 Munich 1st show recorded in terrible sound quality. (1CDR) ■An Evening in Munich, Complete show from 9-28-73 Munich 2nd show in about average sound quality. This recording runs longer, but the quality is not as good as that above. (2CDR) ■9-30-73 Frankfurt 1st show. (untitled 1CDR transferred from audio tape) ■9-30-73 Frankfurt 2nd show. (untitled 1CDR transferred from audio tape) ■Complete show from 10-2-73 Hamburg 1st show recorded in terrible sound quality. (untitled 1CDR transferred from audio tape) ■Give Me a Hamburger, Complete show from 10-2-73 Hamburg 1st show recorded in terrible sound quality. This bootleg CD contains both Hamburg 1973 shows. (2CDR-disc 1) ■Give Me a Hamburger, Complete show from 10-2-73 Hamburg 2nd show recorded in terrible sound quality. This bootleg CD contains both Hamburg 1973 shows. (2CDR-disc 2) ■Complete 1st show from 10-6-73 Gothenburg recorded in average sound quality. A nice show. (untitled 1CDR transferredfrom audiotape) ■Heartbreakers at the Scandinavium, 10-6-73 Gothenburg 1st show. (1CDR) ■10-7-73 Copenhagen 1st show. (untitled 1CDR transferred from audio tape) ■10-7-73 Copenhagen 2nd show. (untitled 1CDR transferred from audio tape) ■10-9-73 Essen show. (untitled 1CDR transferred from audio tape) ■Brown Sugar and White Snow Remastered, 10-9-73 Essen show. (1CDR) ■More Brown Sugar and White Snow, Fourteen tracks from 10-10-73 Essen in average quality. Excellent performance. (1CDR) ■The Stars in the Sky they Never Fall, 10-10-73 Essen show. (2CDR) ■The complete 10-13-73 Rotterdam show recorded in terrible sound quality on CDR. (untitled 1CDR transferred from audio tape) ■The First Night in Rotterdam, The complete 10-13-73 Rotterdam show recorded in terrible sound quality on CD title. (1CDR) ■The complete 10-14-73 Rotterdam 1st show recorded in not very good sound quality. (untitled 2CDR transferred from audio tape) ■Best Wishes and Love, The complete 10-14-73 Rotterdam 1st show recorded in not very good sound quality. (1CDR) ■10-14-73 Rotterdam 2nd show. (untitled 2CDR transferred from audio tape) ■Round and Round we go to Rotterdam, Extremely rare--this is the authentic 10-14-73 Rotterdam 2nd show recorded in the worst possible quality (missing only the first track). (1CDR) ■The complete 10-15-73 Antwerp 1st show recorded in terrible audience quality from an alternate source. Vocals are clear, but band is distorted and muddy. Midnight Rambler is complete here. (untitled 1CDR transferred from audio tape) ■Low GEN audience tape source for the complete 10-17-73 Brussels 1st show in much better quality than the VGP CD Nasty Muzik (VGP-252) audience tape source. Rare! (untitled 1CDR transferred from audio tape) ■Nasty Music, 10-17-73 Brussels 1st show. (1CDR) ■Once thought to be the 10-15-73 Antwerp 2nd show, this is actually five great soundboard tracks from the 10-17-73 Brussels 2nd show. A gem. (untitled NZ 1CDR) ■Bobby Keys missed this final show of 1973 European Tour due to a drug overdose. This NZ tape authenticating 10-19-73 Berlin show includes German radio commentary. (untitled 2CDR transferred from audio tape) ■10-19-73 Berlin show. (untitled 1CDR transferred from audio tape) ■Missing Links, 12 tracks mostly from KBFH FM broadcasts all from the 1973 European Tour and in very nice quality. (1CDR) BACK / NEXT
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【登録タグ A Nana Takahashi SOUND HOLIC ナイトメアダイアリー 曲 鈴仙 -REISEN-】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
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Exporting to Your Animation Package Once you are happy with the object paths and tracker positions, use the Export menu items to save your scene. The following options are currently available (note that this list is constantly being expanded; check the web site) · 3ds max 4 or later (Maxscript). Should be usable for 3D Studio MAX 3 as well. Separate versions for 3dsmax 5 and earlier, and 3dsmax 6 and later. · After Effects (via a special maya file) · Bentley Microstation · Blender · Carrara · Cinema 4D (via Lightwave scene) · Combustion · ElectricImage (less integrated due to EI import limitations) · FLAIR motion control cameras (Mark Roberts Motion Control) · Flame (3-D) · Fusion 5 · Hash Animation Master. Hash 2001 or later. · Houdini · Inferno 3-D Scene. · Lightwave LWS. Use for Lightwave, Cinema 4D · Maya scene file · Mistika · Motion – 2-D · Nuke (D2 Software, subsidiary of Digital Domain) · Particle Illusion · Poser · Realsoft 3D · Shake (several 2-D/2.5-D plus Maya for 3-D scenes) · SoftImage XSI, via a dotXSI file · Toxik · trueSpace · Vue 5 and 6 Infinite · VIZ (via 3ds Max scene) SynthEyes offers a scripting language, SIZZLE™, that makes it easy to modify the exported files, or even add your own export type. See the separate SIZZLE User Manual for more information. New export types are being added all the time, check the export list in SynthEyes and the support site for the latest packages or beta versions of forthcoming exporters. General Procedures You should already have saved the scene as a SynthEyes file before exporting. Select the appropriate export from the list in the File/Exports area. SynthEyes keeps a list of the last 3 exporters used on the top level of the File menu as well. Hint SynthEyes has many exports. To simplify the list, clickScript/System Script Folder, create a new folder “Unused” in it, and move all the scripts for applications you do not use into that folder. You will have to repeat this process when you later install new builds, however. There is also an export-again option, which repeats the last export performed by this particular scene file, with the most-recently-used export options, without bring up the export-options dialog again to save time for repeated exports. When you export, SynthEyes uses the file name, with the appropriate file extension, as the initial file name. By default, the exported file will be placed in a default export folder (as set using the preferences dialog). In most cases, you can either open the exported file directly, or if it is a script, run the script from your animation package. For your convenience, SynthEyes puts the exported file name onto the clipboard, where you can paste it (via control-V or command-V) into the open-file dialog of your application, if you want. (You can disable this from the preferences panel if you want.) Note that the detailed capabilities of each exporter can vary somewhat. Some scripts offer popup export-control dialogs when they start, or small internal settings at the beginning of each Sizzle script. For example, 3ds max does not offer a way to set the units from a script before version 6 and the render settings are different, so there slightly different versions for 3dsmax 5 and 6+. Settings in the Maya script control the re-mapping of the file name to make it more suitable for Maya on Linux machines. If you edit the scripts, using a text editor such as Windows’ Notepad, you may want to write down any changes as they must be re-applied to subsequent upgraded versions. Be aware that not all packages support all frame rates. Sometimes a package may interpret a rate such as 23.98 as 24 fps, causing mismatches in timing later in the shot. Or one package may produce 29.96 vs 29.97 in another. Handle image sequences and use frame counts rather than AVIs, QTs, frame times, or drop-frame time codes wherever possible. TheCoordinate System control panel offers an Exportable checkbox that can be set for each tracker. By default, all trackers will be exported, but in some cases, especially for compositors, it may be more convenient to export only a few of the trackers. In this case, select the trackers you wish to export, hit control-I to invert the selection, then turn off the checkbox. Note that particular export scripts can choose to ignore this checkbox. Setting the Units of an Export SynthEyes uses generic units a value of 10 might mean 10 feet, 10 meters, 10 miles, 10 parsecs—whatever you want. It does not matter to SynthEyes. This works because match-moving never depends on the overall scale of the scene. SynthEyes generally tries to export the same way as well—sending its numbers directly as-is to the selected animation or compositing package. However, some software packages use an absolute measurement system where, for instance, Lightwave requires that coordinates in a scene file always be in meters. If you want something else inside Lightwave, it will automatically convert the values. For such software, SynthEyes needs to know what units you consider yourself to be using within SynthEyes. It doesn’t care, but it needs to tell the downstream package the right thing, or pre-scale the values to match your intention. To set the SynthEyes units selection, use the Units setting on the SynthEyes preferences panel. Changing this setting will not change any numbers within SynthEyes; it will only affect certain exports. The exports affected by the units setting are currently these · After Effects (3-D) · Hash Animation Master · Lightwave · 3ds max · Maya · Poser Before exporting to one of these packages, you should verify your units setting. Alternatively, if you observe that your imported scene has different values than in SynthEyes, you should check the units setting in SynthEyes. Hint if you will be exporting to acompositing package, they often measure everything, including 3-D coordinates, in terms of pixels, not inches, meters, etc. Be sure to pick sizes for the scene that will work well in pixels. While you might scale a scene for an actor 2m tall, if you export to a compositor and the actor is two pixels tall that will rarely make sense. Image Sequences Different software packages have different conventions and requirements regarding the numbering of image sequences whether they start at 0 or 1, whether there are leading zeroes in the image number, and whether they handle sequences that start at other numbers flexibly. For example, if you have a shot that originally had frames img1.tif-img456.tif, but you are using only images img100.tif-img150.tif of it, SynthEyes will normally consider it as a 51 frame shot, starting with frame 0 (img100.tif) or, withFirst frame is 1preference on, as frame 1 at img100.tif. Other software sometimes requires that their frame numbers match the file number, so img100.tif must always be frame 100, no matter what frame# they normally start at. SynthEyes gives you the option to pad the beginning of IFLs with extra copies of the first frame, so that the SynthEyes frame number matches the image frame number, by turning on the Match frame# s preference. While this sounds simple, it will cause trouble for many of the exports. It is especially a problem if you do not have the unused frames, as is often the case. By being aware of these differences, you will be able to recognize when your particular situation requires an adjustment to the settings—typically when there is a shift between the camera path animation and the imagery. Generic 2-D Tracker Exporters There are a number of similar exporters that all output 2-D tracker paths to various compositing packages. Why 2-D, you protest? For starters, SynthEyes tracking capabilities can be faster and more accurate. But even more interestingly, you can use the 2-D export scripts to achieve some effects you could not with the compositing package alone. For image stabilizing applications, the 2-D export scripts will average together all the selected trackers within SynthEyes, to produce a synthetic very stable tracker. For corner-pinning applications, you can have SynthEyes output not the 2-D tracker location, but the re-projected location of the solved 3-D point. This location can not only be smoother, but continues to be valideven if the tracker goes off-screen. So suppose you need to insert a painting into an ornate picture-frame using corner pinning, but one corner goes off-screen during part of the shot. By outputting the re-projected 3-D point (Use solved 3-D points checkbox), the corner pin can be applied over the entire shot without having to guess any of the path. Taking this idea one step further, you can create an “extra” point in 3-D in SynthEyes. Its re-projected 2-D position will be averaged with any selected trackers; if there are none, its position will be output directly. So you can do a four-corner pin even if one of the corners is completely blocked or off-screen. By repeating this process several times, you can create any number of synthetic trackers, doing a four-corner insert anywhere in the image, even where there are no trackable features. Of course, you could do this with using a 3-D compositing environment, but that might not be simplest. At present, there are compatible 2-D exporters for AfterEffects, Digital Fusion, Discreet (Combustion/Inferno/Flame), Particle Illusion, and Shake. Note that you will need to import the tracker data file (produced by the correct SynthEyes exporter) into a particular existing tracker in your compositing package. There is also a 2-D exporter that exports all tracker paths into a single file, with a variety of options to change frame numbers and u/v coordinates. A similar importer can read the same file format back in. Consequently, you can use the pair to achieve a variety of effects within SynthEyes, including transferring trackers from SynthEyes file to SynthEyes file, as described in the section onMerging Files and Tracks. This format can also be imported by Fusion. Generic 3-D Exporters There are several 3-D exports that produce plain text files. You can use them for any software SynthEyes don’t already support, for example, non-visual-effects software. You can also use them as a way to manipulate data with little shell, AWK, or Perl scripts, for example. Importantly, you can also use them as a way to transfer data between SynthEyes scene files, for example, to compute some tracker locations to be used by a number of shots. There are several ways to do this, see the section onMerging Files and Tracks. The generic exports are Camera/Object Path for a path, Plain Trackers for the 3-D coordinates of trackers and helper points, and corresponding importers. You can import 3-D locations to create either helper points, or trackers. This latter option is useful to bring in surveyed coordinates for tracking. After Effects 3-D Procedure 1. Export to After Effects in SynthEyes to produce a (special) .ma file. 2. In After Effects, do a File/Import File 3. Change Files of Type to All File Formats 4. Select the .ma file 5. Double-click the Square-whatever composition 6. Re-import the original footage 7. Click File/Interpret Footage/Main and be sure to check the frame rate and pixel aspect. 8. Rewind to the beginning of the shot 9. Drag the re-imported footage from the project window into the timeline as the first layer 10.Tracker nulls have a corner at the active point, instead of being centered on the active point as in SynthEyes. After Effects 2-D Procedure 1. Select one or more trackers to be exported. 2. Export using the After Effects 2-D Clipboard. You can select either the 2-D tracking data, or the 3-D position of tracker re-projected to 2-D. 3. Open the text file produced by the export 4. In the text editor, select all the text, using control-A or command-A. 5. Copy the text to the clipboard with control-C or command-C. 6. In After Effects, select a null to receive the path. 7. Paste the path into it with control-V or command-V. Bentley MicroStation You can exporter to Bentley s Microstation V8 XM Edition by following these directions. Exporting from SynthEyes MicroStation requires that animated backgrounds consist of a consecutive sequence of numbered images, such as JPEG or Targa images. If necessary, the Preview Movie capability in SynthEyes s Perspective window can be used to convert AVIs or MOVs to image sequences. Perform tracking, solving, and coordinate system alignment in SynthEyes. (Exporting coordinates from MicroStation into SynthEyes may be helpful) File/Export/Bentley MicroStation to produce a MicroStation Animation (.MSA) file. Save the file where it can be conveniently accessed from MicroStation. The export parameters are listed below. SynthEyes/MicroStation Export Parameters Target view number. The view number inside MicroStation to be animated by this MSA file (usually 2) Scaling. This is from MicroStation s Settings/DGN File Settings/Working Units, in the Advanced subsection the resolution. By default, it is listed as 10000 per distance meter, but if you have changed it for your DGN file, you must have the same value here. Relative near-clip. Controls the MicroStation near clipping-plane distance. It is a “relative” value, because it is multiplied by the SynthEyes world size setting. Objects closer than this to the camera will not be displayed in MicroStation. Relative view-size.Another option to adjust as needed if everything is disappearing from view in MicroStation. Relative far-clip. Controls the MicroStation far clipping-plane distance. It is a “relative” value, because it is multiplied by the SynthEyes world size setting. Objects farther than this from the camera will not be displayed in MicroStation. Importing into MicroStation Open your existing 3-D DGN file. Or, create a new one, typically based on seed3d.dgn Open the MicroStation Animation Producer from Utilities/Render/Animation File/Import .MSA the .msa file written by the SynthEyes exporter. Set the View Size correctly—this isrequiredto get a correct camera match. Settings/Rendering/View Size Select the correct view # (typically 2) Turn off Proportional Resize Set X and Y sizes as follows. Multiply the height(Y) of your image, in pixels, by the aspect ratio (usually 4 3 for standard video or 16 9 for HD) to get the width(X) value. For example, if your source images are 720x480 with a 4 3 aspect ratio, the width is 480*4/3 = 640, so set the image size to X=640 and Y=480, either directly on the panel or using the “Standard” drop-down menu. This process prevents horizontal (aspect-ratio) distortion in your image. Hit Apply Turn Proportional Resize back on Close the view size tool On the View Attributes panel, turn on the Background checkbox. Bring up the Animation toolbar (Tools/Visualization/Animation) and select the Animation Preview tool. You can dock it at the bottom of MicroStation if you like. If you scrub the current time on the Animation Preview, you’ll move through your shot imagery, with synchronized camera motion. Unless you have some 3-D objects in the scene, you won’t really be able to see the camera motion, however. If desired, use the Tools/3-D Main/3-D Primitives toolbar to create some test objects (as you probably did in SynthEyes). To see the camera cone of the camera imported from SynthEyes, bring up Tools/Visualization/Rendering, and select the Define Camera tool. Select the view with the SynthEyes camera track as the active view in the Define Camera tool, and turn on the Display View Cone checkbox. Transferring 3-D Coordinates If you would like to use within MicroStation the 3-D positions of the trackers, as computed by SynthEyes, you can bring them into MicroStation as follows. You have the option of exporting only a subset of points from SynthEyes to MicroStation. All trackers are exported by default; turn off the Exportable checkbox on the coordinate system panel for those you don’t wish to export. You may find it convenient to select the ones you want, then Edit/Invert Selection, then turn off the box. In SynthEyes, File/Export/Plain Trackers with Set Names=none, Scale=1, Coordinate System=Z Up. This export produces a .txt file listing all the XYZ tracker coordinates. In MicroStation, bring up the Tools/Annotation/XYZ Text toolbar. Click the Import Coordinates tool. Select the .txt file exported from SynthEyes in Step 1. Set Import=Point Element, Order=X Y Z, View=2 (or whichever you are using). Transferring Meshes SynthEyes uses two types of meshes to help align and check camera matches mesh primitives, such as spheres, cubes, etc; and tracker meshes, built from the computed 3-D tracker locations. The tracker meshes can be used to model irregular areas, such as a contoured job site into which a model will be inserted. Both types of models can be transferred as follows In SynthEyes, select the mesh to be exported, by clicking on it or selecting it from the list on the 3-D panel. Select the File/Export/STL Stereolithography export, and save the mesh to a file. In MicroStation, select File/Import STL and select the file written in step 2. You can use the default settings. Meshes will be placed in MicroStation at the same location as in SynthEyes. You can bring up its Element/Information and assign it a material. To Record the Animation Select the Record tool on the Animation toolbar (Tools/Visualization/Animation) Important Be sure the correct (square pixels) output image size is selected, the same one as the viewport size. For example, if your input is 4 3 720x480 DV footage, youMUSTselect640x480output to achieve 4 3 with square pixels (ie 640/480 = 4/3). MicroStation always outputs square pixels. You can output images with any overall aspect you wish, as long as the pixels are square (pixelaspect ratio is 1.0). Note that HD images already have square pixels. Don’t clobber your input images! Be sure to select a different location for your output footage than your input. Blender Directions Blender has a tendency to change around frequently, so the details of these directions might best be viewed more as a guide than the last word. When working with image sequences and blender, it will be a good idea to ensure that the overall frame number is the same as the number in the image file name. Although you can adjust the offset, Blender incorrectly eliminates a frame number of zero. 1. In SynthEyes, export to Blender (Python) 2. Start Blender 3. Delete the default cube and light 4. Change one of the views to the blender Text Editor 5. In the text editor, open the blender script you exported in step 1. 6. Hit ALT-P to run the script 7. Select the camera (usually Camera01) in the 3-D Viewport 8. In a 3-D view, select Camera on the View menu to look through the imported, animated, SynthEyes camera 9. Select View/Background image 10.Click Use Background Image 11.Select your image sequence or movie from the selection list. 12.Adjust the background image settings to match your image. Make sure the shot length is adequate, and that Auto Refresh is on. If the images and animation do not seem to be synced correctly, you probably have to adjust the offset. 13.Decrease the “blend” value to zero, or you can go without the background, and set up compositing within blender. 14.On the View Properties dialog, you might wish to turn off Relationship Lines to reduce clutter. 15.Use a Timeline view to scrub through the shot. Cinema 4D Procedure 1. Export from SynthEyes in Lightwave Scene format (.lws) — see below. 2. Start C4D, open the .lws file 3. From the Objects menu, add a Background 4. Create a new Texture with File/New down below. 5. At right, click on “…” next to the file name for texture. 6. Select your source file. 7. Click on the right-facing triangle button next to the file name, select Edit. 8. Select the Animation panel 9. Click the Calculate button at the bottom. 10.Drag the new texture from the texture editor onto the “Background” on the object list. Background now appears in the viewport. DotXSI Procedure 1. In SynthEyes, after completing tracking, do File/Export/dotXSI to create a .xsi file somewhere. 2. Start Softimage, or do a File/New. 3. File/Import/dotXSI... of the new .xsi file from SynthEyes. The options may vary with the XSI version, but you want to import everything. 4. Set the camera to Scene1.Camera01 (or whatever you called it in SynthEyes). 5. Open the camera properties. 6. In the camera rotoscopy section, select New from Source and then the source shot. 7. Make sure “Set Pixel Ratio to 1.0” is on. 8. Set “Use…” pixel ratio to “Camera Pixel Ratio” (should be the default) 9. In the Camera section, make sure that Field of View is set to Horizontal. 10.Make sure that the Pixel Aspect Ratio is correct. In SynthEyes, select Shot/Edit Shot to see the pixel aspect ratio. Make sure that XSI has the exact same value 0.9 isnota substitute for 0.889, so fix it! Back story XSI does not have a setting for 720x480 DV, and 720x486 D1 causes errors! 11.Close the camera properties page. 12.On the display mode control (Wireframe, etc), turn on Rotoscope. ElectricImage The ElectricImage importer relies on a somewhat higher level of user activity than normal, in the absence of a scripting language for EI. You can export either a camera or object path, and its associated trackers. 1. After you have completed tracking in SynthEyes, select the camera/object you wish to export from the Shots menu, then select File/Export/Electric Image. SynthEyes will produce two files, an .obm file containing the trajectory, and an .obj file containing geometry marking the trackers. 2. In ElectricImage, make sure you have a camera/object that matches the name used in SynthEyes. Create new cameras/objects as required. If you have Camera01 in SynthEyes, your camera should be Camera 1 in EI. The zero is removed automatically by the SynthEyes exporter. 3. Go to the Animation pull-down menu and select the Import Motion option. 4. In the open dialog box, select All Files from the Enable pop-up menu, so that the .obm file will be visible. 5. Navigate to, and select, the .obm file produced by SynthEyes. This will bring up the ElectricImage motion import dialog box which allows you to override values for position, rotation, etc. Normally, you will ignore all these options as it is simpler to parent the camera/object to an effector later. The only value you might want to change is the start time to offset when the camera move begins. Click OK and you will get a warning dialog about the frame range. This is a benign warning that sets the range of frames rendering option to match the length of the incoming camera data. Hitting cancel will abort the operation, so hit OK and the motion data will be applied to the camera. 6. Select Import Object from the Object pull-down menu. 7. Enable All Files in the pop-up menu. 8. Select the .obj file produced by SynthEyes. 9. Create a hierarchy by selecting one tracker as the parent, or bringing in all trackers as separate objects. 10.If you are exporting an object path, parent the tracker object to the object holding the path. Fusion 5 There are several Fusion-compatible exporters. The main exporter is the Fusion 5 composition export, which can be opened directly in Fusion. The Tracker 2-D Paths export can write all the exportable trackers to a text file, which can then be read in Fusion with the Import SynthEyes Trackers script and assigned to any Point-type input on a node. Select a node and start the Import script from its right-click menu. At present, it appears that you should animate the desired control before importing, then tell the script to proceed anyway when it notices that the control is already animated. There is also a generic 2-D path exporter for Fusion. Houdini Instructions 1. File/New unless you are addding to your existing scene. 2. Open the script Textport 3. Typesource c /shots/scenes/flyover.cmd or equivalent. 4. Change back from COPs to OBJs. Lightwave The Lightwave exporter produces a lightwave scene file (.lws) with several options, one of them crucial to maintaining proper synchronization. As mentioned earlier, Lightwave requires a units setting when exporting from SynthEyes. The SynthEyes numbers are unitless by changing the units setting in the lightwave exporter as you export, you can make that 24 in SynthEyes mean 24 inches, 24 feet, 24 meters, etc. This is different than in Lightwave, where changing the units from 24 inches would yield 2 feet, 0.61 meters, etc. This is the main setting that you may want to change from scene to scene. Lightwave has an obscure preferences-like setting on its Compositing panel (on the Windows menu) named “Synchronize Image to Frame.” The available options are zero or one. Selecting one shifts the imagery one frame later in time, and this is the Lightwave default. However, for SynthEyes, a setting of zero will generally be more useful (unless the SynthEyes preferenceFirst Frame is 1is turned on). The Lightwave exporter from SynthEyes allows you to select either 0 or 1. We recommend selecting zero, and adjusting Lightwave to match. You will only have to do this once, Lightwave remembers it subsequently. In all cases, you must have a matching value on the exporter UI and in Lightwave, or you will cause a subtle velocity-dependent error in your camera matches in Lightwave that will drive you nuts until you fix the setting. The exporter also has a checkbox for using DirectShow. This checkbox applies only for AVIs, and should be on for most AVIs that contain advanced codecs such as DV or HD. If an AVI uses an older codec and is not opened automatically within Lightwave, export again with this checkbox turned off. Nuke The nuke exporter produces a nuke file you can open directly. The pop-up parameter panel lets you indicate if you have a slate frame at the start of the shot, or select renderable or non-rendering tracker marks. The renderable marks are better for tracking, the non-rendering marks better for adding objects within Nuke s 3-D view. Poser Poser struggles a little to be able to handle a match-moved camera, so the process is a bit involved. Hopefully Curious Labs will improve the situation in further releases. The shot must have square pixels to be used properly by Poser; it doesn t understand pixel aspect ratios. So if you have a 720x480 DV source, say, you need to resample it in SynthEyes, AfterEffects or something to 640x480. Also, the shot has to have a frame rate of exactly 30 fps. This is a drag since normal video is 29.97 fps, and Poser thinks it is 29.00 fps, and trouble ensues. One way to get the frame rate conversion without actually mucking up any of the frames is to store the shot out as a frame sequence, then read it back in to your favorite tool as a 30 fps sequence. Then you can save the 640x480 or other square-pixel size. Note that you can start with a nice 720x480 29.97 DV shot, track it in SynthEyes, convert it as above for Poser, do your poser animation, render a sequence out of Poser, then composite it back into the original 720x480. One other thing you need to establish at this time---exactly how many frames there are in your shot. If the shot ranges are 0 to 100, there are 101; from 10 to 223, there are 214. 1. After completing tracking in SynthEyes, export using the Poser Python exporter. 2. Start Poser. 3. Set the number of frames of animation, at bottom center of the Poser interface, to the correct number of frames. It is essential that you do this now, before reading the python script 4. File/Run Python Script on the python script output from SynthEyes. 5. The Poser Dolly camera will be selected and have the SynthEyes camera animation on it. There are little objects for each tracker, and also SynthEyes boxes, cones, etc are brought over into Poser. Open Question How to render out of Poser with the animated movie background. The best approach appears to be to render against black with an alpha channel, then composite over the original shot externally. Shake SynthEyes offers three specific exporters for Shake, plus one generic one 1. MatchMove Node. 2. Tracker Node 3. Tracking File format 4. 3-D Export via the “AfterFX via .ma” or Maya ASCII exports. The first two formats (Sizzle export scripts) produce shake scripts (.shk files); the third format is a text file. The fourth option produces Maya scene files that Shake reads and builds into a scene using its 3-D camera. We’ll start with the simplest, the tracking file format. Select one tracker and export with the Shake Tracking File Format, and you will have a track that can be loaded into a Shake tracker using the load option. You can use this to bring a track from SynthEyes into existing Shake tracking setups. Building on this basis, #2, Tracker Node, exports one or more selected trackers from SynthEyes to create a single Tracker Node within Shake. There are some fine points to this. First, you will be asked whether you want to export the solved 3-D positions, or the tracked 2-D positions. These values are similar, but not the same. If you have a 3-D solution in SynthEyes, you can select the solved 3-D positions, and the export will be the “ideal” tracked (predicted) coordinates, with less jitter than the plain 2-D coordinates. Also, since you might be exporting from a PC to a Mac or Linux machine, the image source file(s) may be named differently perhaps X \shots1\shot1_#.tga on the PC, and //macmachine/Users/tom/shots/shot1_#.tga on the PC. The Shake export script s dialog box has two fields, PC Drive and Mac Drive, that you can set to automatically translate the PC file name into the Mac file name, so that the Shake script will work immediately. In this example, you would set PC Drive to “X \\” and Mac Drive to “//macmachine/Users/tom/”. Finally, the MatchMove node exporter looks not for trackers to export, but for SynthEyes planes! Each plane (created from the 3-D panel) is exported to Shake by creating four artificial trackers (in Shake) at the corners of the plane. The matchmove export lets you insert a layer at any arbitrary position within the 3-D environment calculated by SynthEyes. For example, you can insert a matte painting into a scene at a location where there is nothing to track. You can use a collection of planes, positioned in SynthEyes, to obtain much of the effect of a 3-D camera. The matchmove node export also provides PC to Mac/Linux file name translation. trueSpace Directions Warning trueSpace has sometimes had problems executing the exported script correctly. Hopefully Caligari will fix this soon. 1. In SynthEyes, export to trueSpace Python. 2. Open trueSpace. 3. Right-click the Play button in the trueSpace animation controls. 4. Set the correct BaseRate/PlayRate in the animation parameters to match your source shot. 5. Open the Script Editor. 6. From inside the Script Editor, Open/Assign the python script you created within SynthEyes. 7. Click Play (Time On) in the Script Manager. 8. When the Play button turns off, close the ScriptManager. 9. Open the Object Info panel. 10.Verify that the SynthEyes camera is selected (usually Camera01). 11.Change the Perspective view to be View from Object. 12.Select the Camera01Screen. 13.Open the Material Editor (paint pallete). 14.Right click on Color shaders button. 15.Click on (Caligari) texture map, sending it to the Material Editor color shader. 16.Open the subchannels of the Material Editor (Color, Bump, Reflectance). 17.On the Color channel of the Material Editor, right click on the Get Texture Map button and select your source shot. 18.Check the Anim box. 19.Click the Paint Object button on the Material Editor. 20.Click on File/Display Options and change the texture resolution to 512x512. 21.You may want to set up a render background to overlay animated objects on the background, or you can use an external compositing program. Make the Camera01Screen object invisible before rendering. 22.In trueSpace, you need to pay special attention to get the video playback synchronized with rest of the animation, and to get the render aspect ratio to match the original. For example, you must add the texture map while you are at frame zero, and you should set the pixel aspect ratio to match the original (SynthEyes s shot panel will tell you what it is). Vue 5 Infinite The export to Vue Infinite requires a fair number of manual steps pending further Vue enhancements. But with a little practice, they should only take a minute or two. 1. Export from SynthEyes using the Vue 5 Infinite setting. The options can be left at their default settings unless desired. You can save the python script produced into any convenient location. 2. Start Vue Infinite or do a File/New in it. 3. Select the Main Camera 4. On its properties, turn OFF Always keep level 5. Go to the animation menu, turn ON the auto-keyframe option. 6. Select the Python/Run python script menu item, select the script exported from SynthEyes, and run it. 7. In the main camera view, select the Camera01 Screen object (or the equivalent if the SynthEyes camera was renamed) 8. In the material preview, right-click, select Edit Material. 9. The material editor appears, select Advanced Material Editor if not already. 10.Change the material name to flyover or whatever the image shot name is. 11.Select the Colors tab. 12.Select Mapped picture 13.Click the left-arrow Load icon under the black bitmap preview area 14.In the Please select a picture to load dialog, click the Browse File icon at the bottom --- a left arrow superimposed on a folder 15.Select your image file in the Open Files dialog. If it is an image sequence, select the first image, then shift-select the last. 16.On the material editor, under the bitmap preview area, click the clap-board animation icon to bring up the Animated Texture Options dialog 17.Set the frame rate to the correct value. 18.Turn on Mirror Y 19.Hit OK on the Animated Texture dialog 20.On the drop-down at top right of the Advanced Material Editor, select a Mapping of Object- Parametric 21.Turn off Cast shadows and Receive shadows 22.Back down below, click the Highlights tab 23.Turn Highlight global intensity down to zero. 24.Click on the Effects tab 25.Turn Diffuse down to zero 26.Click the Ambient data-entry field and enter 400 27.Hit OK to close the Advanced Material Editor 28.Select the Animation/Display Timeline menu item (or hit F11) 29.If this is the first time you have imported from SynthEyes to Vue Infinite, you must perform the following steps a. Select File/Options menu item. b. Click the Display Options tab c. Turn off Clip objects under first horizontal plane in main view only , otherwise you will not be able to see the background image. d. Turn off Clip objects under first horizontal plane (ground / water) e. Turn off Stop camera going below clipping plane (ground / water) if needed by your camera motion. f. Hit OK 30.Delete the Ground object 31.If you are importing lights from SynthEyes, you can delete the Sun Light as well, otherwise, spin the Sun Light around to point at the camera screen, so that the image can be seen in the preview window. 32.You may have to move the time bar before the image appears. Vue Infinite only shows the first image of the sequence, so you can verify alignment at frame zero. 33.You will later want to disable the rendering of the trackers, or delete them outright. 34.Depending on what you are doing, you may ultimately wish to delete or disable the camera screen as well, for example, if you will composite an actor in front of your Vue Infinite landscape. 35.The import is complete; you can start working in Vue Infinite. You should make probably save a copy of the main camera settings so that you can have a scratch camera available as you prepare the scene in Vue Infinite. Vue 6 Infinite Export from SynthEyes using the Vue 6 Infinite option, producing a maxscript file. Import the maxscript file in Vue 6 Infinite Adjust the aspect ratio of the backdrop to the correct overall aspect ratio for your shot. This is important since Vue assumes square pixels, and if they aren’t (for all DV, say), the camera match will be off badly
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Release Note Release Date 15 Mar., 2010 Notes Cadencii requires ".NET Framework Runtime(version 2.0 or later)". Installer of this rumtime is available from the link below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Cadencii can be launched with the latest version of mono. This enable you to use Cadencii with many platforms supported by mono. (Note Several functions using VOCALOID2 VSTi are not available in this case.) Mono is available from the link mono download Download Cadencii version 3.0.17 (1.2MB) How to get source codes Source code is available on SourceForege.JP. Please follow the instruction below for checking out the SourceForge.JP s SVN repository. svn checkout -r 916 http //svn.sourceforge.jp/svnroot/cadencii/branches/3.0 ./ These svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" option.
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ゲーム情報(登録されているタグ) ジャンル>アイテム探し ジャンル>アドベンチャー ジャンル>パズル 製作会社>不明 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/11174/dying-for-daylight/index.html 日本語 紹介文 Enter a vampire world as Dahlia, a vampire with a fantastic sense of fashion and a razor-sharp wit! Go on an epic hunt to find the legendary sun potion in Dying for Daylight. As vampires have been productive and ultimately accepted into society, their ancient vulnerability remains true – they can only emerge at night. When rumors circulate that a legendary potion exists allowing vampires to walk amid the daylight, Dahlia jumps at the chance to further investigate in this fun Hidden Object game. Incredible atmosphere Fantastic action Enter a vampire world! Check out our Blog Walkthough! 画像 « » var ppvArray_0_60836a39dfcc340adc0cb7815ba4391b = new Array(); ppvArray_0_60836a39dfcc340adc0cb7815ba4391b[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Charlaine+Harris%3A+Dying+for+Daylight&file=en_dying-for-daylight-screen1.jpg ; window.onload=function(){ ppvShow_0_60836a39dfcc340adc0cb7815ba4391b(0); }; function ppvShow_0_60836a39dfcc340adc0cb7815ba4391b(n){ if(!ppvArray_0_60836a39dfcc340adc0cb7815ba4391b[n]){ alert( 画像がありません ); return; } ppv_0_60836a39dfcc340adc0cb7815ba4391b$( ppv_img_0_60836a39dfcc340adc0cb7815ba4391b ).src=ppvArray_0_60836a39dfcc340adc0cb7815ba4391b[n]; ppv_0_60836a39dfcc340adc0cb7815ba4391b$( ppv_link_0_60836a39dfcc340adc0cb7815ba4391b ).href=ppvArray_0_60836a39dfcc340adc0cb7815ba4391b[n]; ppv_0_60836a39dfcc340adc0cb7815ba4391b$( ppv_prev_0_60836a39dfcc340adc0cb7815ba4391b ).href= javascript ppvShow_0_60836a39dfcc340adc0cb7815ba4391b( +(n-1)+ ) ; ppv_0_60836a39dfcc340adc0cb7815ba4391b$( ppv_next_0_60836a39dfcc340adc0cb7815ba4391b ).href= javascript ppvShow_0_60836a39dfcc340adc0cb7815ba4391b( +(n+1)+ ) ; } function ppv_0_60836a39dfcc340adc0cb7815ba4391b$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } videoプラグインエラー 正しいURLを入力してください。 備考 レス一覧 813 名前: 名無しさんの野望 [sage] 投稿日: 2011/02/12(土) 23 35 33 ID B9Pi+BXz Dying for Daylight、 4章で終わりだから短いかと思ったけど体験版やる限り各章が長そうだな タイトルとかでかかる曲が格好いい コメント コメント すべてのコメントを見る トップページに戻る
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Configuring Constraints Directly 制約を直接指定する 同じフィールド(XY、YZまたはXZと平行の)で、座標軸と平行であるか、同じことであるために2ポイントを束縛するTarget Point機能を使うことができます。たとえば、X軸と平行の2ポイント、床と平行の他の2ポイント、起源になる第5のポイントをセットアップすることができます。 後ろの壁(座標系のZ上)を決定する3つのトラッカーがあると思ってください。 1) 座標系コントロールパネルに切り替えてください 2) 3つのトラッカーがA、BとCであるならば、Bを選択し、そしてALTを押しながら(マック:command)、Aをクリックしてください。 3) 制約タイプをUnlockedからSame XZ PLANEに変えてください。 4) 同様にCを選択し、ALT(Command)を押しながらAを選んで、Same XZ Planeにセットしてください。 これは回転を部分的に明らかにするだけでした。BとCがAのまわりで自由に回転(Y軸のまわりの平面上のどんな点にでも)できるため、もう一つの回転を指定する必要があります。 垂直に列をなさなければならない他の2つのトラッカー、DとEがある場合は、EとAlt/Command-Click Dを選んで、Z Axis(または、それらが水平ならばX軸)に、平行にセットしてください。 Fine point:座標系をセットアップしたとき、それが最初のフレームで大まかに配置され、正しく方向付けされるように、あなたは3D内ででカメラを調節しなければなりません。さもなければ、さかさまにセットされたカメラで緊張をほぐすことができます。それは等しく有効なカメラ位置です。 (原文) Each tracker has individual constraints that can be used to control the coordinate system, accessed through the Coordinate System Control panel. The *3 button automatically configures these controls for easy use, but you can manually configure them to achieve a much wider variety of effects—if you keep in mind the mental picture of the busy little feet in the coordinate measuring machine. Those feet do whatever you tell them, but are happy to wreak havoc in any axis you do not give them instructions for. As examples of other effects you can achieve, you can use the Target Point capability to constrain two points to be parallel to a coordinate axis, in the same plane (parallel to XY, YZ, or XZ), or to be the same. For example, you can set up two points to be parallel to the X axis, two other points to be parallel to the floor, and a fifth point to be the origin. Suppose you have three trackers that you want to define the back wall (Z up coordinate system). 1) Go to the coordinate system control panel 2) If the three trackers are A, B, and C, select B, then hold down ALT (Mac Command) and click A. 3) Change the constraint type from Unlocked toSame XZ plane. 4) Select C, and ALT-click (Command) on A, and set it to Same XZ Plane also. This has nailed down the translation, but rotation only partially—the feet will be busy. You also need to specify another rotation, since B and C can spin freely around A so far (or around the Y axis about any point in the plane). You might have two other trackers, D and E, that should stack up vertically. Select E and Alt/Command-Click tracker D and set it to Parallel to Z Axis (or X axis if they should be horizontal). Details of Lock Modes ロックモードの詳細 There are quite a few different constraint (lock) modes that can be selected from the drop-down list. Despite the fair number of different cases, they all can be broken down to answering two simple questions (1) which coordinates (X, Y, and/or Z) of the tracker should be locked, and (2) to what values. ドロップダウン・リストから選択することができる相当な数の異なる制約(ロックします)モードが、があります。 異なるケースのかなりの数にもかかわらず、それらのすべては、2つの単純な質問に答えることに分類することができます: (1)トラッカーの座標軸(X、YやZ)は、どこにロックされるべきか? (2)そして値はなにか? The first question can have one of eight different answers all the combinations of whether or not each of the three coordinate axes is locked, ranging from none (Unlocked) to all (Lock Point). Rather than listing each of the combinations of which axes are locked, the list really talks about which axis is NOT locked. For example, an X Axis lock really locks Y and Z, leaving X unlocked. Locking to the XZ plane actually locks only Y. The naming addresses WHAT you want to do, not HOW SynthEyes will achieve it. 第1の問題は、8つの異なる答えのうちの1つを持つことができます: 3本の座標軸の各々がロックされるかどうかの全組合せです。(ロックなしから全ロックまでの8通り)。 軸がロックされる組合せの各々をリスト化するのではなく、リストはどの軸がロックされないかについて表示します。 たとえば、X軸ロックは、実際はYとZをロックします、Xはアンロックのままです。 XZ平面ロックとは、実際はY.だけをロックです。 The second question has three possible answers (a) to zero, (b) to the corresponding “Seed and Lock” spinner, or (c) the corresponding coordinate from the tracker assigned as the Target Point. Answer (c) is automatically selected if a target point is present, while (a) is selected for “On” lock types, and (b) for “Any” lock types. Use the Any modes when you have some particular coordinates you want to lock a tracker to, for example, if a tracker is to be placed 2 units above the ground plane. 第2の問題は、3つのありうる答えを持ちます: (a)ゼロ (b)Seed and Lockスピナーに従う (c)Target Pointとして割り当てられたトラッカーから対応する座標軸 (c)はTarget Pointが存在すれば自動的に選択されます。(a)はロックタイプが「オン」の場合に選択されます。(b)は「Any」ロックタイプです。 たとえば、トラッカーが接地平面より上の置かれた2つのユニットであるならば、トラッカーをロックしたい特定の座標を持つとき、Anyモードを使用してください Watch Out! If you select several trackers, some with targets, some without, the lock type list will be empty. Either select fewer trackers, or right-click the Target button to clear the target tracker setting from all selected trackers. Here s the total list 注意! いくつかのトラッカー(ターゲットで)を選択するならば、ロック・タイプ・リストは空です。 少しのトラッカーを選択するか、Target ボタンを右クリックして全ターゲットトラッカーセッティングをクリアして下さい。 Lock Mode ロックモード Axes Locked 固定軸 To What 値 Unlocked None Nothing Lock Point X,Y,Z Spinners Origin X, Y, Z Zero On X Axis Y, Z Zero On Y Axis X, Z Zero On Z Axis X, Y Zero On XY Plane Z Zero On XZ Plane Y Zero On YZ Plane X Zero Any X Axis Y, Z Spinners Any Y Axis X, Z Spinners Any Z Axis X, Y Spinners Any XY Plane Z Spinners Any XZ Plane Y Spinners Any YZ Plane X Spinners Identical Place 同一の場所 X, Y, Z Target || X Axis X軸と平行 Y, Z Target || Y Axis Y軸と平行 X, Z Target || Z Axis Z軸と平行 X, Y Target Same XY Plane Z Target Same XZ Plane Y Target Same YZ Plane X Target Configuring Constraints for Tripod-Mode Shots 三脚-モード・ショットのための制約の構成 カメラが三脚モードで構成されるとき、より単純な座標システム設定を使うことができます。 三脚モードでは、全体的なサイジングは必要とされません、また、起源は必要とされませんし、許されません。 計算されたシーンは整列しなければならないだけです。ただしそれさえも必須ではありません。 最も単純な三脚調整構成は水平線上にある、もしくは、少なくとも水平線を作ってほしい2つのトラッカーを見つけることに頼ります。 2つのうち、1つにX軸であるよう命じます。100のノーマルのワールド・サイズの場合、座標X=100、Y=0、Z=0にロックするようにしてセットします。 ワールド・サイズが250であるならば、ロック・ポイントは250、0、0であるでしょう: 遠いトラッカーは、X2乗+Y2乗+Z2乗がワールド・サイズの2乗に等しい座標に、常にロックされなければなりません。 正しく示されるためにそれを除けば、制約が正しく働くことは、必要でありません。 1本の軸を明らかにして、他のトラッカーは「On XY plane(XY平面上)」(Y-UP座標の場合XZ)のラベルをはる必要があるだけです。 Tips: かなりの角度をパンする三脚shotの場合(120度以上)、カメラ、レンズで小さなシステムエラーが発生し、トラッキングはバナナ形のパスを引き起こすことがあります。 これを避けるために、水平線またはもう一つの直線に沿ってトラッカーの継承をセットしてください、そして、あるべき場所にそれらを固定pegしてください、さもなければ、aroll-axis lockを使ってください。 Constrained Points View After you have set up your constraints, you should check your work using the Constrained Points viewport layout, as shown here This is the view with the recommended (front/back-variant) constraint setup in Z-Up coordinates, as applied to a typical shot, after solving. Only trackers with constraints are listed, along with what they are locked to (coordinates or another tracker). The solved position is shown, along with the3-D errorof the constraint. For example, if a tracker is located at (1,0,0) but is locked to (0,0,0), the 3-D error will be 1. It will have a completely different 2-D error in hpix on the coordinate system panel. The constrained points view lets you check your constraints after solving, giving you the resulting 3-D errors, or check your setup before solving, without any error available yet. You can select the trackers directly from this view and tweak them with the coordinate system panel displayed. Upside-down Cameras Selecting the Desired Solution Many coordinate system setups can be satisfied in two or more different ways completely different camera and tracker positions that are camera matches, and satisfy the constraints. To review, the most basic 3-point setup consists of a point locked to the origin and a point locked to a specific coordinate on the X axis, plus a third point locked to be somewhere on the ground plane (XY plane for Z-up). This setup can be satisfied two different ways. If you start from one solution, you can get the other by rotating the entire scene 180 degrees around the X axis. If the camera is upright in the first solution, it will be upside-down in the second. The third point will have a Y coordinate that is positive in one, and negative in the other (for Z-Up coordinates). If you take this basic 3-point setup, and chase the setup of the second point from a lock to (20,0,0) to “On X Axis,” and add a separate distance (scale) constraint, there are nowfourdifferent possible solutions the different combinations of the second point s X being positive or negative, and the third point s Y coordinate being positive or negative. SynthEyes offers two ways to control which solution is used. Without specific instructions, SynthEyes uses the solution where the camera is upright, not upside-down. That handles the most common case, but if you need the camera upside-down, or have a setup with four solutions, you need to be more specific. SynthEyes lets you specify whether a coordinate should be positive or negative (a polarity), for each coordinate of each constrained tracker. The Coordinate System Control panel has buttons next to the X, Y, and Z spinners. The X button, for example, sequences from X to X+ to X-, meaning that X can have either polarity, that X must be positive, or that X must be negative. If there are two solutions, you should set up a polarity for an axis of one point; if there are four solutions, set the polarity for one axis of two points. For example, set a polarity for Y of the 3rdtracker, and an X polarity for the 2nd(on-axis) tracker. Subtleties and Pitfalls The locks between two trackers are inherently bidirectional. If you lock A to B,do not lock B to A. Similarly, avoid loops, such as locking A to B, B to C, and C to A. If you want to lock A, B, C, and D all to be on the same ground plane with the same height, say, it is enough to lock B, C, and D all to A. When you choose coordinates, you should keep the scene near the origin. If your scene is 2000 units across, but it is located 100000 units from the origin, it will be inconvenient to work with, and runs the risk of numeric inaccuracy. This can happen after importing scene coordinates based on GPS readings. You can use the Track/Shift Constraints tool to offset the scene back towards the origin.
https://w.atwiki.jp/cadencii_en/pages/14.html
English 日本語 Release Note Release Date 7 Jul., 2010 Notes Cadencii requires ".NET Framework Runtime(version 2.0 or later)". Installer of this rumtime is available from the link below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Cadencii can be launched with the latest version of mono. This enable you to use Cadencii with many platforms supported by mono. (Note Several functions using VOCALOID2 VSTi are not available in this case.) Mono is available from the link mono download Download Cadencii version 3.0.23 (1.7MB) Get codes Source code is available on SourceForege.JP. Please follow the instruction below for checking out the SourceForge.JP s SVN repository. svn checkout -r 1095 http //svn.sourceforge.jp/svnroot/cadencii/Cadencii/branches/3.0 ./ These svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" option.
https://w.atwiki.jp/achuu/pages/24.html
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Dosからxpインストール ⇒http //irusuka.sakura.ne.jp/pc/fd.html nlite nLiteとは、OSインストールCDへのSP統合から、不要なコンポーネントの削除、 無人インストール用応答ファイル作成、ドライバ・hotfixの統合、 XPデフォルトのお節介機能の削除・無効化、ISOイメージファイル作成まで、 ウィザードに沿ってこれ一つで全て行えるフリーウェアです。 あとは作成したイメージファイルをCDに焼くだけ 肥大化しがちな統合インストールCDの軽量化が可能です。 ⇒http //www4.zero.ad.jp/Angel.Omega/nLite.htm ⇒http //www.nliteos.com/nlite.html ⇒http //members.at.infoseek.co.jp/winpx/nlite/nlite97bhelpj.htm ⇒http //ayamem.exblog.jp/1350889/ ⇒http //www.yamaguchi.net/archives/002724.html Windows XPの休止状態について Windows XPの終了ウィンドウには、「休止状態」は表示されません。【Shift】キーを押すと、「スタンバイ」の項目が「休止状態」に変わります。 休止状態にする場合は、【Shift】キーを押しながら、「休止状態」を選択します。 キーボードとマウスをカスタマイズするツール →http //www.jomon.ne.jp/~yukihiro/keylay21xp/readme.html →http //www.vector.co.jp/vpack/filearea/win/util/operate/keyboard/ 動画編集 →http //members.ld.infoseek.co.jp/hp_yamakatsu/ TMPGEncでWMV/MPEGからAVIに変換する http //www.xucker.jpn.org/pc/tmpgenc_wmv2avi.html http //www.softnavi.com/douga.htm DVD、CD →http //www19.big.or.jp/~shine/dvd/down.htm →http //howto.yakan.net/dvd/down.html めもりくりーなー →http //crocro.com/pc/soft/mclean/ デュアルブート構成から XP を削除するには? →http //homepage2.nifty.com/winfaq/wxp/setup.html#1314 →http //winxp.pasokoma.jp/8_222896.html 窓の手 窓使いの友 * WIN高速化PC →http //www.asahi-net.or.jp/~vz6t-iwt/index2.html ウィルス対策 無料のウイルス対策AVG (新AVG Anti-Virus Free Edition 7.1)をご紹介 →http //atubon.hp.infoseek.co.jp/avg.html * いじくるつくーる(INASOFT) →http //www.yoshibaworks.com/ayacy/inasoft/ ファイル管理ソフト →http //www.vector.co.jp/vpack/filearea/win95/util/file/index.html 窓の杜ソフトウェアライブラリ →http //www.forest.impress.co.jp/lib/sys/ チューチューマウス for WIN32 →http //download.forest.impress.co.jp/pub/win/t/tyumouse/tyu32486.exe 壁紙 JALのページ:カレンダー付き →http //www.jal.co.jp/wallpaper/ 音楽のダウンロード streamripper for winamp →http //fifthavenue519.blogspot.com/ →http //downloads-zdnet.com.com/Streamripper-for-Winamp/3000-2168-10309808.html?tag=lst-5-1 DVDオーサリング DVDStyler MPEGからDVDを作る http //www.xucker.jpn.org/pc/dvdstyler_install.html |DVDなToolsたち |DVD作成に関するコンテンツについて紹介しているサイトです。 また日本語パッチの作成・公開もしています。|http //www.geocities.jp/montty_jp/index.htm| テーブルは 縦棒で くぎります
https://w.atwiki.jp/cadencii_en/pages/17.html
English 日本語 Release Note Release Date 30 May., 2010 Notes Cadencii requires ".NET Framework Runtime(version 2.0 or later)". Installer of this rumtime is available from the link below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Cadencii can be launched with the latest version of mono. This enable you to use Cadencii with many platforms supported by mono. (Note Several functions using VOCALOID2 VSTi are not available in this case.) Mono is available from the link mono download Download Cadencii version 3.0.20 (1.7MB) Get codes Source code is available on SourceForege.JP. Please follow the instruction below for checking out the SourceForge.JP s SVN repository. svn checkout -r 1032 http //svn.sourceforge.jp/svnroot/cadencii/branches/3.0 ./ These svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" option.
https://w.atwiki.jp/android-api/pages/15.html
MP3 Music Download(着うたフルや着信音が無料でダウンロード(DL)できるアプリ)で着メロをダウンロード保存しよう。海外ソフトだけど、日本人を検索しても出てきます。いきものがかりやコブクロ、西野カナ、嵐、福山雅治、AKB48などのいろいろ検索したら曲名がずら~と表示されました。1曲まるまる保存なので音楽プレイヤーアプリなどで音楽再生してウォークマン(ipod)としても通勤通学に聞けます。 ないものはない!お買い物なら楽天市場 MP3音楽ダウンロード第1位 一般の検索エンジンから音楽を検索し、ダウンロードしてください。 音楽、サウンドエフェクト、着メロ、ショートクリップなどの情報を提供します。 - SDカードに保存 - MP3ファイルを編集し、それらを着信音として作る。 - 音楽を管理する:再生|編集|削除する キーワード:着メロ、音楽、mp3、オーディオ、メーカー、作成、 MP3音楽ダウンロード無料曲のミリオンをお楽しみください!聞いている間も、あなたは、歌詞を読むことができます!機能:*検索&無料MP3音楽をダウンロード、歌詞* MP3の音楽再生オンライン*は、あなたの曲の情報を管理する* SDカードのKWに保存:mp3音楽ダウンロードMP3ダウンロード音楽ダウンロードmp3音楽検索歌詞mp3音楽ダウンロード音楽ダウンロードオーディオ AKB48、KARA、いきものがかり、JUJU、少女時代、EXILE、西野 カナ、植村花菜、コブクロ、YUI、HY、FUNKY MONKEY BABYS、東方神起、Perfume、Superfly、板野友美、浜崎あゆみ、スキマスイッチ 楽天市場へGo!! 女性アイドルの人気ランキング上位のDVDの紹介 MP3 Music Download(着信音や着うたフルが無料でダウンロードできるアプリ)をダウンロードする方法 このソフトがあればもう自分でCDを買ったりレンタルや有料ダウンロードもいらないすごいソフトがアンドロイドには あります。 その名前は「MP3 Music Download」です。英語で書いてあるので日本人の曲はダウンロードできないかな?と思ったら 関係なく、日本人の今、流行の曲も無料ダウンロードできます。 こんな画面です。(ちなみにこの画面はauのIS01です) SMAPとかサザンオールスターズとか検索すれば、すぐに曲名がたくさんでてきました。 ちなみに下記の画面はYouTubeやニコニコ動画とかでもすぐ削除されて、動画や音楽がない「ゲゲゲの女房」の主題歌 いきものがかりの「ありがとう」ですが、ありました。クリックすればダウンロードできます。しかもフルバージョンです。 もちろん、着うたフルなのでMP3プレイヤーなどで聞くこともできますが、これを着うたや着信音にも設定できます。 アンドロイドすごいと実感します。 MP3 Music Download-着うたフルが無料でダウンロードできるアプリをダウンロードしよう このアプリはアンドロイドマーケットで削除と掲載を繰り返しています。 ●MP3 Music Download(着うたフルや着信音が無料でダウンロード(DL)できるアプリ)で着メロを無料ダウンロードMP3保存 このアプリはアンドロイドマーケットで削除されたり、掲載されたりしています。もしなければ下記をクリックして検索結果を見てください。 ●Android マーケットでMP3 Music Download検索する ダウンロード 【再入荷】全7色・カラーが増えてお求め安い、極小マイクロビーズがフワッとした抱き心地です♪... andronavi 【2022年】年賀状はスマホやメールで簡単作成♪ 動画を添えて送れる「つむぐ年賀」とは ちょっと早いですが、2021年もお疲れ様でした! 今年も緊急事態宣言が続き、なかなか人と会えなかったなぁ~という方多いのではないでしょうか? 「今年は年賀状出してみようかな?」と考える人も多いかと思います。手書きの年賀状 [ #8230;] あなたも気楽にYouTuber?無料で動画編集ができるソフト・アプリ3選 YouTubeをはじめ、TikTokやインスタのショートなど動画制作の機会が増えています。そこで困るのが編集や制作!初心者でも簡単に利用できる動画制作や編集できるソフト・アプリがあったら助かりまよね? 今回は、初心者にも [ #8230;] 年末年始やクリスマスの配達にも!北欧発のフードデリバリー「Wolt」とは? Uber Eatsや出前館などといったフードデリバリーサービスが、コロナ禍の追い風を受けて激戦を繰り広げています。そんななか、最近目にすることが多くなってきた青いバッグが目印の「Wolt(ウォルト)」。一体どんなサービス [ #8230;] メガネで健康に!?カラダやココロを管理できる『JINS MEME(ジンズミーム)』とは 気づいたら猫背になっている。いつの間にかセルフブラック化している。 そんな状況に身に覚えがあるあなたに朗報です。いま、メガネで自己管理をする時代が来ています。 意識しているはずなのに意識できていないことって思っている以上 [ #8230;] まだ間に合う!2021年の大掃除、おすすめ家事代行3選 2021年は1年のほとんどが緊急事態宣言下にあり、おうち時間を堪能しすぎた……という方も多いはず。掃除も頑張ったというそこのあなた!年末の大掃除くらいは家事代行サービスにお願いしちゃいませんか? そこで、今回は年末の大掃 [ #8230;] ドコモのレンタルサービス「kikito」でPC周辺機器、ロボットなど高価製品が手軽に! 2021年4月よりドコモが提供を始め話題となった「kikito(キキト)」は「一定の期間だけ使いたい」「製品を購入する前にお試し利用してみたい」という人にピッタリのサービスです。 レンタルできる製品のなかには「ほしいけど [ #8230;] 2ヶ月で3000個以上の売り上げ!? 航空会社ピーチが手がける『旅くじ』とは? 10月13日から12月末まで渋谷パルコに「旅くじ」が設置されています。11月24日時点では設置している3域(大阪、渋谷、名古屋)で9000個以上も売れたようです。1回5000円もするのに引きたくなる「旅くじ」にはどんな魅 [ #8230;] Twitter Proへ設定!どんな機能とメリットがあるの? 11月上旬「国王」がTwitterトレンド入りしていて、何事!? と思っていたのですが、これは「Twitter Pro」という機能が追加されたことが影響されてのことだったようです。でも、プロといってもどんな機能があるので [ #8230;] 空いた時間で副業ができるサービス!おすすめ5選 主婦やフリーターだけでなくフルタイムで働く会社員の方まで副業を始める人が多くなりました。1日のうちの空いた数時間を使って、週末のお休みを使ってなどなど空いた時間を活用して副業ができるようになっています。自分のスキルを活か [ #8230;] 無料のおすすめ資格・検定3選【スキルアップ】お金をかけずに取得できる! オンライン化が進み、会場へ行かずとも試験が受けられる機会が増えてきました。なかには無料で取得できる資格もあり、なにか手に職をつけたい方や強みが欲しい方にとっておきのものもあるんです! そこで、今回は費用0円で取得できる資 [ #8230;] 引用元 : http //andronavi.com/feed 今日の人気のあるページ カメラのシャッター音を消す(無音) (3) MP3 Music Download(着うたフルや着信音が無料でダウンロード(DL)できるアプリ)で着メロを無料ダウンロード保存 (3) FC2動画アプリ(FC2動画専用アプリ-アダルト表示禁止設定も可能。エロ動画も親が閲覧制限設定できるので、子供にも安心) (2) QRコードやバーコードをカメラで読み込み(QRコードスキャナー。雑誌のアプリインストールの定番ソフト) (1) flvプレイヤー(flv player 携帯電話で動画再生) (1) ビルにOS入ってる 清水建設、既存物件もIoT化 - 日本経済新聞 ドンキの「スマートテレビ」は42型で約3万!「安っ!」「こういうので充分」 (2021年12月7日) - エキサイトニュース 千代田区ホームページ - 地図アプリで区内店舗の換気状態を表示 まちの飲食店の換気が一目でわかる~報道機関向けデモ機を明日から公開、運用は13日(月曜日)スタート~(令和3年12月6日配信) - chiyoda.lg.jp Mu6 lifelike2 3Dバイノーラル録音イヤホンとセットのイヤホンスタンド、Amazonにて「期間限定セール」が開催!対象商品が最大15%オフ!【12/6-12/12】 - PR TIMES Tissot T-Touch Connect Solarの最新作がスマートフォン連動と日本語ディスプレイを備えて新登場:時事ドットコム - 時事通信 中国の「常連客殺し」は終わるか? データ活用天国に統制の波 - 日経ビジネスオンライン Android 12にアップデートした端末で「Amazonアプリストア」に不具合が出る問題が1カ月も続いている - GIGAZINE 全オタク必見!「KADOKAWAのメディアミックス全史」をゲットすべき5つの理由(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 接触確認アプリ、修正版配信 デジタル庁(時事通信) - Yahoo!ニュース - Yahoo!ニュース 世界のスマホの3分の1に「盗聴の危険」、チップの脆弱性で(Forbes JAPAN) - Yahoo!ニュース - Yahoo!ニュース 接触確認アプリCOCOAにまた不具合 バージョンアップで強制終了(朝日新聞デジタル) - Yahoo!ニュース - Yahoo!ニュース 水際システムで入国者のパスポート情報漏洩、COCOAでも不具合(朝日新聞デジタル) - Yahoo!ニュース - Yahoo!ニュース アップル、スパイウエア会社提訴 iPhone攻撃された(JBpress) - Yahoo!ニュース - Yahoo!ニュース 人気マッチングアプリBumbleの株価急落、その理由は(Forbes JAPAN) - Yahoo!ニュース - Yahoo!ニュース Twitterの投げ銭機能「Tips」、Androidアプリでも設定可能に - ITmedia NEWS Androidでアプリを毎回閉じないほうがいい - ギズモード・ジャパン 作って楽しむプログラミング Androidアプリ超入門 改訂新版 - nikkei BPnet Windows 11のアプリに変化、ウィジェット・Teams・Windowsターミナルが標準に - ITpro 正当なアプリを装う新たなAndroidスパイウェア「PhoneSpy」が韓国で発見される - TechCrunch Japan 「iPhone→Android」「Android→iPhone」の機種変更で予想外だったこと(マネーポストWEB) - Yahoo!ニュース - Yahoo!ニュース ワクチン接種記録アプリ「ワクパス」のiOS版リリースを発表 - PR TIMES Googleのスマホ「Pixel 6」「Pixel 6 Pro」はどんなスマホ? 特徴をチェック!(Fav-Log by ITmedia) - Yahoo!ニュース - Yahoo!ニュース Windows 11でAndroidアプリをテストできる対象範囲が拡大される - iPhone Mania 機動戦士ガンダム UC ENGAGE[Android] - 4Gamer.net Androidでアプリを毎回閉じないほうがいい(ライフハッカー[日本版]) - Yahoo!ニュース - Yahoo!ニュース 不要アプリを一気に消したい! ストレージの空きを増やしたい! そんなときに使えるAndroid標準機能 - ケータイ Watch 折りたたみや大画面に最適化の「Android 12L」、来年公開へ - - ITmedia Mobile 背景を変えるだけでアプリもマッチ。Android 12の「マテリアルユー」いろんな写真で使ってみたけどいいかも~! - GIZMODO JAPAN Windows 11でAndroidアプリを動かしてみた! 注目機能のプレビュー版が公開(教育とICT Online) - Yahoo!ニュース - Yahoo!ニュース Windows 11で「Androidアプリ」を実行可能に、プレビュー版をWindows Insider Programで提供開始 - ITmedia Google、サブスクと書籍・音楽のアプリストア手数料を実質値下げ - ITmedia Androidのアプリにロックをかけ、安全性を高める方法(ライフハッカー[日本版]) - Yahoo!ニュース - Yahoo!ニュース 初めてのAndroidスマホでも安心!GooglePlayストアでアプリをインストール、アップデートする方法| - @DIME Androidアプリの提供だけではないWindows 11のMicrosoftストアの進化点 MSIやEXEインストーラーにも対応 (1/2) - ASCII.jp Androidデバイスを標的にするマルウェア「GriftHorse」--200のアプリに埋め込まれる - ZDNet Japan Androidスマホの「アプリの権限」ってなに?許可してもOK?注意点など解説 - TIME&SPACE Androidにこの秋追加予定の13の新機能 TVリモコンや「Camera Switches」など - - ITmedia Androidアプリも提供されるWindows 11のMicrosoft Store - ASCII.jp [ケータイ用語の基礎知識]第982回:YouTubeは見れるの? Androidアプリも使える? ファーウェイのスマホ・タブレットのHarmonyOSとは - ケータイ Watch 慣れると元に戻れなくなるかも、Androidアプリ「アルテ日本語入力キーボード」 - ケータイ Watch Android 11のアプリ権限リセット機能、過去OSでも利用可能に - Engadget 日本版 Androidスマホの速度が遅くなってきた時の対処法6つ - Lifehacker JAPAN Android向けデジタルサイネージアプリ「クラウドサイネージ for Google Drive(TM)」半額セールを9/24(金)より実施 - PR TIMES 前澤氏の“お金贈り”アプリ「kifutown」、Android版を提供開始 - Impress Watch グーグル、新デザイン「Material You」を「Gmail」などのアプリに適用開始 - CNET Japan アンドロイドユーザーなら知っておくべき? スマホ監視アプリ「Spyier」 - Forbes JAPAN 「Windows Subsystem for Android」がMicrosoft Storeに登場 ~Windows 11のAndroidアプリ実行機能? - 窓の杜 「Windows 11」のAndroidアプリ対応、リリース時には含まれず - CNET Japan Androidで使いたい便利な時短機能10選 - Lifehacker JAPAN Microsoft、ChromebookでのAndroid版Officeアプリのサポート終了 「Office.comに切り替えてください」 - ITmedia 「Google Play ストア」でアプリ配信の仕組みが変更に。これはユーザーにとって朗報なのか?(WIRED.jp) - Yahoo!ニュース - Yahoo!ニュース Android版Twitterの問題は、オーバーレイアプリが原因 - PC Watch Androidの「ジェスチャーナビゲーション」とは?操作が便利になるテクニックを紹介 - TIME&SPACE アンドロイドで使っていない「不要アプリ」を見つけて削除する方法2つ - ギズモード・ジャパン レトロゲーム遊び放題アプリ「PicoPico」のAndroid版が配信スタート。MSXやゲームギアなどのタイトル計70以上を遊べる - 4Gamer.net 楽天KoboのAndroidアプリ、2021年9月よりアプリ内での有料電子書籍の購入が不可能に? - INTERNET Watch Androidアプリの63%に脆弱性が存在--ゲームとファイナンス関係は特に危険 - CNET Japan Androidスマホの容量不足を解消するには? 便利な機能ありますよ - GIZMODO JAPAN スマホで書類や画像をスキャンするには?アプリごとのやり方やきれいに取り込む方法 - TIME&SPACE ヤフー、Androidアプリに「スマホクーラー」機能を追加 夏場の高温対策に - ITmedia Google、Androidデバイス用機械学習プラットフォームを発表 - ケータイ Watch Androidで使っていない「不要アプリ」を見つけて削除する方法2つ - Lifehacker JAPAN アプリ一覧をよくチェック! Facebookのログイン情報を盗んだ可能性がある9つのAndroidアプリ - GIZMODO JAPAN グーグル、「Android」のアプリストアをめぐる反トラスト訴訟に反論 - CNET Japan なぜWindowsにAndroidアプリが必要なのか - PC Watch Androidスマホユーザーは、不要なアプリを今すぐ削除したほうがいい - GIZMODO JAPAN Google、Androidアプリ手数料を15%にする「Play Media Experience Program」 - ITmedia Windows 11がAndroidアプリに対応。その意味は? - GIZMODO JAPAN Androidアプリが動く。次世代「Windows 11」がわかる5つのポイント…2021年後半登場 - Business Insider Japan アンドロイド搭載スマホ 検索アプリ不具合解消とグーグル発表 - NHK NEWS WEB アンドロイドの感染リスクは15倍 アップルが報告書 - 朝日新聞デジタル 「Android版Googleアプリが落ちる問題」の比較的まともな対処法【公式案内の追記あり】 - ITmedia 【復旧】Android版Googleアプリが「繰り返し停止」、多数デバイスに影響 - マイナビニュース Android版「Googleアプリ」にセキュリティバグ、検索履歴などほぼすべての個人情報が危険に晒されていた - TechCrunch Japan 仕事効率アップ! Androidスマホにフォルダーを作る方法 - Lifehacker JAPAN グーグル、Android 12でアプリによるトラッキングを拒否可能に - GIZMODO JAPAN Google Playストアは安全なのか? 危険なアプリをダウンロードしない5つの対策 - Lifehacker JAPAN 【Android】規定の(デフォルト)アプリとは?毎回聞かれないようにするには?設定の変更方法を解説! (2021年6月4日) - エキサイトニュース アップルがAirTagを更新、ストーキング悪用対策を強化。Androidアプリも提供へ - Engadget日本版 Androidアプリの誤設定で多数のユーザーのデータが危険にさらされている--CPR調査 - ZDNet Japan グーグルが自動車用Androidアプリの開発にライブラリの提供などで便宜強化 - TechCrunch Japan Android 12から「アプリのトラッキングを制限する機能」が追加される可能性、ただし「14兆円の収入が減る」という指摘も - GIGAZINE ClubhouseがついにAndroidアプリを発表、急激にインストール数が減少する中まずは米国のみ - TechCrunch Japan Androidの公式アプリストアも「Appのプライバシー」のような表示義務付けへ - - ITmedia 結局「モバイルSuica」アプリは快適に使えるようになったのか - Impress Watch Google、3月22日の大規模Androidアプリ障害の原因と対策を発表 - ITmedia Androidの人気野良アプリストア「APKPure」公式クライアントに悪質なアドウェアが含まれていたと発覚 - TechCrunch Japan アンドロイド版zoomの使い方をわかりやすく解説 - マイナビニュース 「システムアップデート」を装ったAndroidの新たなスパイウェアはデバイスを完全に制御する - TechCrunch Japan アンドロイド不具合 12時間アプリ使えず(日本テレビ系(NNN)) - Yahoo!ニュース - Yahoo!ニュース Androidアプリ障害の原因になった「WebView」ってなに? - ITmedia Google、アプリ配信手数料を15%に減額 Appleに追随 - 日本経済新聞 Androidの『おやすみモード』とは?通知の停止・アラーム自動セットなど機能満載 - TIME&SPACE Androidスマホ『セーフモード』の使い方とは?不具合原因の切り分けなど手順を解説 - TIME&SPACE Androidスマホのメリットとデメリット - Lifehacker JAPAN Androidに「Sleep API」、アプリでユーザーの睡眠情報活用へ - ケータイ Watch COCOA、接触通知がAndroidで機能せず 昨年9月から - Impress Watch Androidのライブラリに致命的なバグ――多数のアプリが未対応 - TechTargetジャパン 『Android 11』の新機能を紹介!画面録画やメッセージ機能、よく使うアプリ提案など - TIME&SPACE Androidの『ウィジェット』とは?設定と追加方法、おすすめのアプリや使い方を紹介 - TIME&SPACE